Thursday, 19 April 2012

And................. Done!!!



Well, thats that lot done, not too bad really, a wargame assembled and painted in a fortnight. Ok close-ups would show the (rather poor) quality of painting, but that piccy shows them pretty much as you'd see them on-table, so for me, thats good enough for Government work.

Have I played it while painting this lot up, hell yeah, I've played about a dozen games so far, plays really fast, the rules just work without being over the top with detail. I think it says enough about the rules that of the dozen I've played (all on easy mode) I've only won 4. This game has A LOT of re-playability.

What do I think could improve this game? I've been pondering, 1:600 isnt really my scale, I think I'd like to re-do it in 1:300, again not really my scale but the aircraft at least are a big chunky handful. More aircraft stats so it can spread into other conflicts, more scenarios, 6 at 3 difficulty settings is a bit on the stingy side.

Aside from that I can honestly say that I've had more games (and fun) in the last fortnight than, well at any time in the past, so all in all, money well spent.

2 comments:

  1. Good effort there Gordon. Will the rules handle scaling up to 1/300th scale?

    Is modern jet combat not all about sitting miles off from target and then launching fire and forget missles?

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  2. These rules are very much "back of a fag packet" type of rules. Only 6 pages of actual rules and 6 of scenarios, the longest range shot you can take is 24". Scaling up shouldnt be an issue, the base size for 1/600 is 20 x 20, if I make the 1/300 bases 40 x 40 and crank the table size up to 5ft x 4ft, effectivly I've doubled the bases sizes and doubled the table size, there will just be a bit more flying about before the missiles start to launch.

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