Monday, 25 June 2012

Soviet Survivors completed

Thats them done now and ready to face the might of the Nazi warmachine this weekend.

Not too much "weird" in there yet, but I do plan on having a horde of zombies and a were-bear at some point in the future.

Wednesday, 20 June 2012

The Beast is painted

Well that took less time than I thought.

Thats the monster mech painted, a nice mottled green with its infantry behind it just for scale.

Monday, 18 June 2012

Soviet Infantry painting complete

Yep, thats the infantry done now

just need shading and varnishing, the bases done and a quick spray of Dullkote.

Now for a change of pace I have to tackle the beast of a Mech I built.

The Yanks in the background are languishing, still waiting for Maelstrom to send me their Mech and Bazooka team so I can get them finished off as well.

Thursday, 14 June 2012

Other Distractions Completed

These didnt really take too much time at all, and IMHO look ok

The Kobolds I painted with reddish/brown skin as I wanted to use them as both cannon fodder/filler figures in SoBH warbands and also as one of the "game effects" in SoTR where when a unit of 4 or more figures is actvated then theres a chance of that unit attracting the attention of other-worldy beings. In short they get attacked by up to 6 lesser daemons so I wanted them to look as Impy as possible, in the game effect the Daemons really are very lesser, so weak that its more of an annoyance than a threat. These will fill that role fine I think. The Werewolf I'm still not sure whats gonna happen to him, but for the meantime he could be used as a stand-in for the Ursine (Werebear) that I want for my Soviet platoon, I'd add him to my Orge's warband but that would involve losing even more Goblins from it, so he might just be a game effect/random monster for that game.

Saturday, 9 June 2012

More Shiney

The next wave of Soviets arrived this morning from Maelstrom Games

That completes the "normal" infantry squad and gives me a starter on the horde of zombies I intend fielding as an alternative to the big mech. Whats not to love about zombie bombs, shuffle them forward into your opponents lines and then BOOM!!!!!!!!!!!!

Friday, 8 June 2012

Some more distractions

As a break from painting more Soviet Survivors I think I'm gonna have a go at the latest batch of plastics from Reaper.

Thats half a dozen Kobolds for the princely sum of £3 and a rather fetching Werewolf for £2 all in all, I hope Reaper keep coming up with these plastics, I'll happily buy anything they do.

Wednesday, 6 June 2012

A little progress

Quite happy today, the postie brought this

so now I have all the rules, scenarios and new unit stats for WWW2,

not only that but theres been some Soviet troops on my painting table

not too many there yet, but a 2 man sniper team and 3 RPG teams are currently getting the treatment. Apart from that theres a combat squad and some Zombie bombs in the post, looking forward to ordering up a Zombie horde and ann Urzine this weekend.

Just for Mexican Dave's information, there IS a quick reference sheet available, unless youre registered and logged in to the West Wind forums the downloads section is invisible, so go register.

Sunday, 3 June 2012

Highly Dissatisfying

Well at long last me and Mexican Dave took the PP AWI rules out for a spin at the club last night. The rules were familiar to us as we've played quite a few ACW games with the sister set, but I cant put a finger on it but these AWI ones just didnt cut the mustard. Even with Dave's dice rolling being its usual crap it was all too one sided, bayonet charges were far to easy to pull off and quite literally 9 times out of 10 the unit being charged didnt hang around to actually fight but routed as soon as the charge started. Think I'll stick with Civil War Battles and maybe re-jig the AWI armies to be used with Black Powder.